Qtc.Quick.QSGTextureMaterial_h
Contents
Methods
unSetHandler :: QSGTextureMaterial () -> String -> IO Bool #
unSetHandler :: QSGTextureMaterialSc a -> String -> IO Bool #
unSetUserMethodVariantList :: QSGTextureMaterial () -> Int -> IO Bool #
unSetUserMethodVariantList :: QSGTextureMaterialSc a -> Int -> IO Bool #
unSetUserMethodVariant :: QSGTextureMaterial () -> Int -> IO Bool #
unSetUserMethodVariant :: QSGTextureMaterialSc a -> Int -> IO Bool #
unSetUserMethod :: QSGTextureMaterial () -> Int -> IO Bool #
unSetUserMethod :: QSGTextureMaterialSc a -> Int -> IO Bool #
createShader_h :: QSGTextureMaterial () -> () -> IO (QSGMaterialShader ()) #
createShader_h :: QSGTextureMaterialSc a -> () -> IO (QSGMaterialShader ()) #
qtype_h :: QSGTextureMaterial () -> () -> IO (QSGMaterialType ()) #
qtype_h :: QSGTextureMaterialSc a -> () -> IO (QSGMaterialType ()) #
compare_h :: QSGTextureMaterial () -> QSGMaterial t1 -> IO Int #
compare_h :: QSGTextureMaterialSc a -> QSGMaterial t1 -> IO Int #
setHandler :: QSGTextureMaterial () -> String -> (QSGTextureMaterial x0 -> IO (QSGMaterialShader t0)) -> IO () #
setHandler :: QSGTextureMaterial () -> String -> (QSGTextureMaterial x0 -> IO (QSGMaterialType t0)) -> IO () #
setHandler :: QSGTextureMaterial () -> String -> (QSGTextureMaterial x0 -> QSGMaterial t1 -> IO Int) -> IO () #
setHandler :: QSGTextureMaterialSc a -> String -> (QSGTextureMaterial x0 -> IO (QSGMaterialShader t0)) -> IO () #
setHandler :: QSGTextureMaterialSc a -> String -> (QSGTextureMaterial x0 -> IO (QSGMaterialType t0)) -> IO () #
setHandler :: QSGTextureMaterialSc a -> String -> (QSGTextureMaterial x0 -> QSGMaterial t1 -> IO Int) -> IO () #
setUserMethod :: QSGTextureMaterial () -> Int -> (QSGTextureMaterial x0 -> QVariant () -> IO (QVariant ())) -> IO () #
setUserMethod :: QSGTextureMaterial () -> Int -> (QSGTextureMaterial x0 -> IO ()) -> IO () #
setUserMethod :: QSGTextureMaterialSc a -> Int -> (QSGTextureMaterial x0 -> QVariant () -> IO (QVariant ())) -> IO () #
setUserMethod :: QSGTextureMaterialSc a -> Int -> (QSGTextureMaterial x0 -> IO ()) -> IO () #