Documentation
type QOpenGLTexture_Target = QEnum (CQOpenGLTexture_Target Int) #
type BindingTarget = QEnum (CBindingTarget Int) #
type MipMapGeneration = QEnum (CMipMapGeneration Int) #
type TextureUnitReset = QEnum (CTextureUnitReset Int) #
type QOpenGLTexture_TextureFormat = QEnum (CQOpenGLTexture_TextureFormat Int) #
type TextureFormatClass = QEnum (CTextureFormatClass Int) #
type QOpenGLTexture_CubeMapFace = QEnum (CQOpenGLTexture_CubeMapFace Int) #
type QOpenGLTexture_PixelFormat = QEnum (CQOpenGLTexture_PixelFormat Int) #
type SwizzleComponent = QEnum (CSwizzleComponent Int) #
type SwizzleValue = QEnum (CSwizzleValue Int) #
type QOpenGLTexture_WrapMode = QEnum (CQOpenGLTexture_WrapMode Int) #
type CoordinateDirection = QEnum (CCoordinateDirection Int) #
type QOpenGLTexture_Feature = QEnum (CQOpenGLTexture_Feature Int) #
type QOpenGLTexture_Features = QFlags (CQOpenGLTexture_Features Int) #
type DepthStencilMode = QEnum (CDepthStencilMode Int) #
type QOpenGLTexture_ComparisonFunction = QEnum (CQOpenGLTexture_ComparisonFunction Int) #
type QOpenGLTexture_ComparisonMode = QEnum (CQOpenGLTexture_ComparisonMode Int) #
Orphan instances
QeNearestMipMapNearest QOpenGLTexture_Filter # | |
QeNearestMipMapLinear QOpenGLTexture_Filter # | |
QeNearest QOpenGLTexture_Filter # | |
QeLinearMipMapNearest QOpenGLTexture_Filter # | |
QeLinearMipMapLinear QOpenGLTexture_Filter # | |
QeLinear QOpenGLTexture_Filter # | |
Qcs (QObject c -> QOpenGLTexture_Filter -> IO ()) # | |
connectSlot :: QObject a -> String -> QObject b -> String -> (QObject c -> QOpenGLTexture_Filter -> IO ()) -> IO () # |