Documentation
class QqMatrix4x4 x1 where #
qMatrix4x4 :: x1 -> IO (QMatrix4x4 ()) #
Instances
QqMatrix4x4 () # | |
Defined in Qtc.Gui.QMatrix4x4 qMatrix4x4 :: () -> IO (QMatrix4x4 ()) # | |
QqMatrix4x4 Initialization # | |
Defined in Qtc.Gui.QMatrix4x4 qMatrix4x4 :: Initialization -> IO (QMatrix4x4 ()) # | |
QqMatrix4x4 (QMatrix t1) # | |
Defined in Qtc.Gui.QMatrix4x4 qMatrix4x4 :: QMatrix t1 -> IO (QMatrix4x4 ()) # | |
QqMatrix4x4 (QTransform t1) # | |
Defined in Qtc.Gui.QMatrix4x4 qMatrix4x4 :: QTransform t1 -> IO (QMatrix4x4 ()) # | |
QqMatrix4x4 (QMatrix4x4 t1) # | |
Defined in Qtc.Gui.QMatrix4x4 qMatrix4x4 :: QMatrix4x4 t1 -> IO (QMatrix4x4 ()) # | |
QqMatrix4x4 (QConstFloatPtr t1) # | |
Defined in Qtc.Gui.QMatrix4x4 qMatrix4x4 :: QConstFloatPtr t1 -> IO (QMatrix4x4 ()) # | |
QqMatrix4x4 (QConstFloatPtr t1, Int, Int) # | |
Defined in Qtc.Gui.QMatrix4x4 qMatrix4x4 :: (QConstFloatPtr t1, Int, Int) -> IO (QMatrix4x4 ()) # | |
QqMatrix4x4 (Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float) # | |
Defined in Qtc.Gui.QMatrix4x4 qMatrix4x4 :: (Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float) -> IO (QMatrix4x4 ()) # |
class QqMatrix4x4_nf x1 where #
qMatrix4x4_nf :: x1 -> IO (QMatrix4x4 ()) #
Instances
copyDataTo :: QMatrix4x4 a -> QFloatPtr t1 -> IO () #
flipCoordinates :: QMatrix4x4 a -> () -> IO () #
frustum :: QMatrix4x4 a -> (Float, Float, Float, Float, Float, Float) -> IO () #
mapVector :: QMatrix4x4 a -> QVector3D t1 -> IO (QVector3D ()) #
normalMatrix :: QMatrix4x4 a -> () -> IO (QVoid ()) #
ortho :: QMatrix4x4 a -> x1 -> IO () #
Instances
Qortho RectF # | |
Defined in Qtc.Gui.QMatrix4x4 ortho :: QMatrix4x4 a -> RectF -> IO () # | |
Qortho Rect # | |
Defined in Qtc.Gui.QMatrix4x4 ortho :: QMatrix4x4 a -> Rect -> IO () # | |
Qortho (Float, Float, Float, Float, Float, Float) # | |
Defined in Qtc.Gui.QMatrix4x4 ortho :: QMatrix4x4 a -> (Float, Float, Float, Float, Float, Float) -> IO () # |
qortho :: QMatrix4x4 a -> x1 -> IO () #
Instances
Qqortho (QRectF t1) # | |
Defined in Qtc.Gui.QMatrix4x4 qortho :: QMatrix4x4 a -> QRectF t1 -> IO () # | |
Qqortho (QRect t1) # | |
Defined in Qtc.Gui.QMatrix4x4 qortho :: QMatrix4x4 a -> QRect t1 -> IO () # |
perspective :: QMatrix4x4 a -> (Float, Float, Float, Float) -> IO () #
setToIdentity :: QMatrix4x4 a -> () -> IO () #
class QtoTransform x1 where #
toTransform :: QMatrix4x4 a -> x1 -> IO (QTransform ()) #
Instances
QtoTransform Float # | |
Defined in Qtc.Gui.QMatrix4x4 toTransform :: QMatrix4x4 a -> Float -> IO (QTransform ()) # | |
QtoTransform () # | |
Defined in Qtc.Gui.QMatrix4x4 toTransform :: QMatrix4x4 a -> () -> IO (QTransform ()) # |
qMatrix4x4_delete :: QMatrix4x4 a -> IO () #
Orphan instances
Qoptimize (QMatrix4x4 a) () # | |
optimize :: QMatrix4x4 a -> () -> IO () # | |
QtoAffine (QMatrix4x4 a) () # | |
toAffine :: QMatrix4x4 a -> () -> IO (QMatrix ()) # | |
QisIdentity (QMatrix4x4 a) () # | |
isIdentity :: QMatrix4x4 a -> () -> IO Bool # | |
QisAffine (QMatrix4x4 a) () # | |
isAffine :: QMatrix4x4 a -> () -> IO Bool # | |
Qfill (QMatrix4x4 a) Float # | |
fill :: QMatrix4x4 a -> Float -> IO () # | |
Qdeterminant (QMatrix4x4 a) () # | |
determinant :: QMatrix4x4 a -> () -> IO Double # | |
Qviewport (QMatrix4x4 a) RectF (IO ()) # | |
viewport :: QMatrix4x4 a -> RectF -> IO () # | |
Qqtransposed (QMatrix4x4 a) () (IO (QMatrix4x4 ())) # | |
qtransposed :: QMatrix4x4 a -> () -> IO (QMatrix4x4 ()) # | |
Qqscale (QMatrix4x4 a) Float (IO ()) # | |
qscale :: QMatrix4x4 a -> Float -> IO () # | |
Qrow (QMatrix4x4 a) Int (IO (QVector4D ())) # | |
row :: QMatrix4x4 a -> Int -> IO (QVector4D ()) # | |
Qqome (QMatrix4x4 a) Float (IO (QMatrix4x4 ())) # | |
qome :: QMatrix4x4 a -> Float -> IO (QMatrix4x4 ()) # | |
Qqode (QMatrix4x4 a) Float (IO (QMatrix4x4 ())) # | |
qode :: QMatrix4x4 a -> Float -> IO (QMatrix4x4 ()) # | |
Qqmap (QMatrix4x4 a) PointF (IO PointF) # | |
qmap :: QMatrix4x4 a -> PointF -> IO PointF # | |
Qqmap (QMatrix4x4 a) Point (IO Point) # | |
qmap :: QMatrix4x4 a -> Point -> IO Point # | |
Qinverted (QMatrix4x4 a) () (IO (QMatrix4x4 ())) # | |
inverted :: QMatrix4x4 a -> () -> IO (QMatrix4x4 ()) # | |
Qqdata (QMatrix4x4 ()) () (IO (QConstFloatPtr ())) # | |
qdata :: QMatrix4x4 () -> () -> IO (QConstFloatPtr ()) # | |
Qqdata (QMatrix4x4 ()) () (IO (QFloatPtr ())) # | |
qdata :: QMatrix4x4 () -> () -> IO (QFloatPtr ()) # | |
Qqdata (QMatrix4x4Sc a) () (IO (QFloatPtr ())) # | |
qdata :: QMatrix4x4Sc a -> () -> IO (QFloatPtr ()) # | |
Qqdata (QMatrix4x4Sc a) () (IO (QConstFloatPtr ())) # | |
qdata :: QMatrix4x4Sc a -> () -> IO (QConstFloatPtr ()) # | |
QconstData (QMatrix4x4 a) () (IO (QConstFloatPtr ())) # | |
constData :: QMatrix4x4 a -> () -> IO (QConstFloatPtr ()) # | |
Qcolumn (QMatrix4x4 a) Int (IO (QVector4D ())) # | |
column :: QMatrix4x4 a -> Int -> IO (QVector4D ()) # | |
QmapRect (QMatrix4x4 a) RectF (IO RectF) # | |
mapRect :: QMatrix4x4 a -> RectF -> IO RectF # | |
QmapRect (QMatrix4x4 a) Rect (IO Rect) # | |
mapRect :: QMatrix4x4 a -> Rect -> IO Rect # | |
Qqone (QMatrix4x4 ()) (QMatrix4x4 t1) # | |
qone :: QMatrix4x4 () -> QMatrix4x4 t1 -> IO Bool # | |
Qqone (QMatrix4x4Sc a) (QMatrix4x4 t1) # | |
qone :: QMatrix4x4Sc a -> QMatrix4x4 t1 -> IO Bool # | |
Qqoe (QMatrix4x4 ()) (QMatrix4x4 t1) # | |
qoe :: QMatrix4x4 () -> QMatrix4x4 t1 -> IO Bool # | |
Qqoe (QMatrix4x4Sc a) (QMatrix4x4 t1) # | |
qoe :: QMatrix4x4Sc a -> QMatrix4x4 t1 -> IO Bool # | |
Qqviewport (QMatrix4x4 a) (QRectF t1) (IO ()) # | |
qviewport :: QMatrix4x4 a -> QRectF t1 -> IO () # | |
Qqtranslate (QMatrix4x4 a) (QVector3D t1) (IO ()) # | |
qtranslate :: QMatrix4x4 a -> QVector3D t1 -> IO () # | |
Qqscale (QMatrix4x4 a) (QVector3D t1) (IO ()) # | |
qscale :: QMatrix4x4 a -> QVector3D t1 -> IO () # | |
Qrotate (QMatrix4x4 a) (QQuaternion t1) (IO ()) # | |
rotate :: QMatrix4x4 a -> QQuaternion t1 -> IO () # | |
Qqose (QMatrix4x4 a) (QMatrix4x4 t1) (IO (QMatrix4x4 ())) # | |
qose :: QMatrix4x4 a -> QMatrix4x4 t1 -> IO (QMatrix4x4 ()) # | |
Qqope (QMatrix4x4 a) (QMatrix4x4 t1) (IO (QMatrix4x4 ())) # | |
qope :: QMatrix4x4 a -> QMatrix4x4 t1 -> IO (QMatrix4x4 ()) # | |
Qqome (QMatrix4x4 a) (QMatrix4x4 t1) (IO (QMatrix4x4 ())) # | |
qome :: QMatrix4x4 a -> QMatrix4x4 t1 -> IO (QMatrix4x4 ()) # | |
Qqmap (QMatrix4x4 a) (QVector4D t1) (IO (QVector4D ())) # | |
qmap :: QMatrix4x4 a -> QVector4D t1 -> IO (QVector4D ()) # | |
Qqmap (QMatrix4x4 a) (QVector3D t1) (IO (QVector3D ())) # | |
qmap :: QMatrix4x4 a -> QVector3D t1 -> IO (QVector3D ()) # | |
Qinverted (QMatrix4x4 a) (QBoolPtr t1) (IO (QMatrix4x4 ())) # | |
inverted :: QMatrix4x4 a -> QBoolPtr t1 -> IO (QMatrix4x4 ()) # | |
QqmapRect (QMatrix4x4 a) (QRectF t1) (IO (QRectF ())) # | |
qmapRect :: QMatrix4x4 a -> QRectF t1 -> IO (QRectF ()) # | |
QqmapRect (QMatrix4x4 a) (QRect t1) (IO (QRect ())) # | |
qmapRect :: QMatrix4x4 a -> QRect t1 -> IO (QRect ()) # | |
Qqqmap (QMatrix4x4 a) (QPointF t1) (IO (QPointF ())) # | |
qqmap :: QMatrix4x4 a -> QPointF t1 -> IO (QPointF ()) # | |
Qqqmap (QMatrix4x4 a) (QPoint t1) (IO (QPoint ())) # | |
qqmap :: QMatrix4x4 a -> QPoint t1 -> IO (QPoint ()) # | |
QsetRow (QMatrix4x4 a) (Int, QVector4D t2) # | |
setRow :: QMatrix4x4 a -> (Int, QVector4D t2) -> IO () # | |
QsetColumn (QMatrix4x4 a) (Int, QVector4D t2) # | |
setColumn :: QMatrix4x4 a -> (Int, QVector4D t2) -> IO () # | |
Qqtranslate (QMatrix4x4 a) (Float, Float) (IO ()) # | |
qtranslate :: QMatrix4x4 a -> (Float, Float) -> IO () # | |
Qqscale (QMatrix4x4 a) (Float, Float) (IO ()) # | |
qscale :: QMatrix4x4 a -> (Float, Float) -> IO () # | |
Qrotate (QMatrix4x4 a) (Float, QVector3D t2) (IO ()) # | |
rotate :: QMatrix4x4 a -> (Float, QVector3D t2) -> IO () # | |
Qqof (QMatrix4x4 a) (Int, Int) (IO (QFloatRef ())) # | |
qof :: QMatrix4x4 a -> (Int, Int) -> IO (QFloatRef ()) # | |
Qqof (QMatrix4x4 a) (Int, Int) (IO (QConstFloatRef ())) # | |
qof :: QMatrix4x4 a -> (Int, Int) -> IO (QConstFloatRef ()) # | |
Qqtranslate (QMatrix4x4 a) (Float, Float, Float) (IO ()) # | |
qtranslate :: QMatrix4x4 a -> (Float, Float, Float) -> IO () # | |
Qqscale (QMatrix4x4 a) (Float, Float, Float) (IO ()) # | |
qscale :: QMatrix4x4 a -> (Float, Float, Float) -> IO () # | |
Qrotate (QMatrix4x4 a) (Float, Float, Float) (IO ()) # | |
rotate :: QMatrix4x4 a -> (Float, Float, Float) -> IO () # | |
Qviewport (QMatrix4x4 a) (Float, Float, Float, Float) (IO ()) # | |
viewport :: QMatrix4x4 a -> (Float, Float, Float, Float) -> IO () # | |
Qrotate (QMatrix4x4 a) (Float, Float, Float, Float) (IO ()) # | |
rotate :: QMatrix4x4 a -> (Float, Float, Float, Float) -> IO () # | |
Qviewport (QMatrix4x4 a) (Float, Float, Float, Float, Float) (IO ()) # | |
viewport :: QMatrix4x4 a -> (Float, Float, Float, Float, Float) -> IO () # | |
Qviewport (QMatrix4x4 a) (Float, Float, Float, Float, Float, Float) (IO ()) # | |
viewport :: QMatrix4x4 a -> (Float, Float, Float, Float, Float, Float) -> IO () # |