Qtc.Gui.QOpenGLContext

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Documentation

class QqOpenGLContextTrUtf8 x1 where #

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qOpenGLContextTrUtf8 :: x1 -> IO String #

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QqOpenGLContextTrUtf8 String # 
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Defined in Qtc.Gui.QOpenGLContext

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qOpenGLContextTrUtf8 :: String -> IO String #

QqOpenGLContextTrUtf8 (String, String) # 
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Defined in Qtc.Gui.QOpenGLContext

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qOpenGLContextTrUtf8 :: (String, String) -> IO String #

QqOpenGLContextTrUtf8 (String, String, Int) # 
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Defined in Qtc.Gui.QOpenGLContext

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qOpenGLContextTrUtf8 :: (String, String, Int) -> IO String #

class QqOpenGLContext x1 where #

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qOpenGLContext :: x1 -> IO (QOpenGLContext ()) #

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QqOpenGLContext () # 
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Defined in Qtc.Gui.QOpenGLContext

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qOpenGLContext :: () -> IO (QOpenGLContext ()) #

QqOpenGLContext (QObject t1) # 
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Defined in Qtc.Gui.QOpenGLContext

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qOpenGLContext :: QObject t1 -> IO (QOpenGLContext ()) #

defaultFramebufferObject :: QOpenGLContext a -> () -> IO GLuint #

hasExtension :: QOpenGLContext a -> QByteArray t1 -> IO Bool #

isOpenGLES :: QOpenGLContext a -> () -> IO Bool #

Orphan instances

QsenderSignalIndex (QOpenGLContext ()) () # 
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senderSignalIndex :: QOpenGLContext () -> () -> IO Int #

QsenderSignalIndex (QOpenGLContextSc a) () # 
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senderSignalIndex :: QOpenGLContextSc a -> () -> IO Int #

Qsender (QOpenGLContext ()) () # 
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sender :: QOpenGLContext () -> () -> IO (QObject ()) #

Qsender (QOpenGLContextSc a) () # 
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sender :: QOpenGLContextSc a -> () -> IO (QObject ()) #

Qreceivers (QOpenGLContext ()) String # 
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receivers :: QOpenGLContext () -> String -> IO Int #

Qreceivers (QOpenGLContextSc a) String # 
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receivers :: QOpenGLContextSc a -> String -> IO Int #

QqisValid (QOpenGLContext ()) () # 
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qisValid :: QOpenGLContext () -> () -> IO Bool #

QqisValid (QOpenGLContextSc a) () # 
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qisValid :: QOpenGLContextSc a -> () -> IO Bool #

QgetProcAddress (QOpenGLContext a) String # 
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getProcAddress :: QOpenGLContext a -> String -> IO (QVoid ()) #

Qsurface (QOpenGLContext a) () (IO (QSurface ())) # 
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surface :: QOpenGLContext a -> () -> IO (QSurface ()) #

Qscreen (QOpenGLContext a) () (IO (QScreen ())) # 
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screen :: QOpenGLContext a -> () -> IO (QScreen ()) #

Qproperty (QOpenGLContext ()) String (IO (QVariant ())) # 
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property :: QOpenGLContext () -> String -> IO (QVariant ()) #

Qproperty (QOpenGLContextSc a) String (IO (QVariant ())) # 
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property :: QOpenGLContextSc a -> String -> IO (QVariant ()) #

Qparent (QOpenGLContext ()) () (IO (QObject ())) # 
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parent :: QOpenGLContext () -> () -> IO (QObject ()) #

Qparent (QOpenGLContextSc a) () (IO (QObject ())) # 
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parent :: QOpenGLContextSc a -> () -> IO (QObject ()) #

Qhandle (QOpenGLContext a) () (IO (QPlatformOpenGLContext ())) # 
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handle :: QOpenGLContext a -> () -> IO (QPlatformOpenGLContext ()) #

Qfunctions (QOpenGLContext a) () (IO (QOpenGLFunctions ())) # 
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functions :: QOpenGLContext a -> () -> IO (QOpenGLFunctions ()) #

Qformat (QOpenGLContext a) () (IO (QSurfaceFormat ())) # 
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format :: QOpenGLContext a -> () -> IO (QSurfaceFormat ()) #

Qextensions (QOpenGLContext a) () (IO (QVoid ())) # 
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extensions :: QOpenGLContext a -> () -> IO (QVoid ()) #

QdoneCurrent (QOpenGLContext a) () (IO ()) # 
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doneCurrent :: QOpenGLContext a -> () -> IO () #

Qcreate (QOpenGLContext a) () (IO Bool) # 
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create :: QOpenGLContext a -> () -> IO Bool #

QuserMethod (QOpenGLContext ()) () (IO ()) # 
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userMethod :: QOpenGLContext () -> Int -> () -> IO () #

QuserMethod (QOpenGLContextSc a) () (IO ()) # 
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userMethod :: QOpenGLContextSc a -> Int -> () -> IO () #

QnativeHandle (QOpenGLContext a) () (IO (QVariant ())) # 
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nativeHandle :: QOpenGLContext a -> () -> IO (QVariant ()) #

QtimerEvent (QOpenGLContext ()) (QTimerEvent t1) # 
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timerEvent :: QOpenGLContext () -> QTimerEvent t1 -> IO () #

QtimerEvent (QOpenGLContextSc a) (QTimerEvent t1) # 
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timerEvent :: QOpenGLContextSc a -> QTimerEvent t1 -> IO () #

QswapBuffers (QOpenGLContext a) (QSurface t1) # 
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swapBuffers :: QOpenGLContext a -> QSurface t1 -> IO () #

QsetFormat (QOpenGLContext a) (QSurfaceFormat t1) # 
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setFormat :: QOpenGLContext a -> QSurfaceFormat t1 -> IO () #

QisSignalConnected (QOpenGLContext ()) (QMetaMethod t1) # 
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isSignalConnected :: QOpenGLContext () -> QMetaMethod t1 -> IO Bool #

QisSignalConnected (QOpenGLContextSc a) (QMetaMethod t1) # 
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isSignalConnected :: QOpenGLContextSc a -> QMetaMethod t1 -> IO Bool #

QgetProcAddress (QOpenGLContext a) (QByteArray t1) # 
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getProcAddress :: QOpenGLContext a -> QByteArray t1 -> IO (QVoid ()) #

QdisconnectNotify (QOpenGLContext ()) (QMetaMethod t1) # 
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disconnectNotify :: QOpenGLContext () -> QMetaMethod t1 -> IO () #

QdisconnectNotify (QOpenGLContextSc a) (QMetaMethod t1) # 
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disconnectNotify :: QOpenGLContextSc a -> QMetaMethod t1 -> IO () #

QcustomEvent (QOpenGLContext ()) (QEvent t1) # 
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customEvent :: QOpenGLContext () -> QEvent t1 -> IO () #

QcustomEvent (QOpenGLContextSc a) (QEvent t1) # 
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customEvent :: QOpenGLContextSc a -> QEvent t1 -> IO () #

QconnectNotify (QOpenGLContext ()) (QMetaMethod t1) # 
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connectNotify :: QOpenGLContext () -> QMetaMethod t1 -> IO () #

QconnectNotify (QOpenGLContextSc a) (QMetaMethod t1) # 
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connectNotify :: QOpenGLContextSc a -> QMetaMethod t1 -> IO () #

QchildEvent (QOpenGLContext ()) (QChildEvent t1) # 
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childEvent :: QOpenGLContext () -> QChildEvent t1 -> IO () #

QchildEvent (QOpenGLContextSc a) (QChildEvent t1) # 
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childEvent :: QOpenGLContextSc a -> QChildEvent t1 -> IO () #

QsetScreen (QOpenGLContext a) (QScreen t1) # 
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setScreen :: QOpenGLContext a -> QScreen t1 -> IO () #

QsetNativeHandle (QOpenGLContext a) (QVariant t1) # 
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setNativeHandle :: QOpenGLContext a -> QVariant t1 -> IO () #

QmakeCurrent (QOpenGLContext a) (QSurface t1) (IO Bool) # 
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makeCurrent :: QOpenGLContext a -> QSurface t1 -> IO Bool #

Qevent (QOpenGLContext ()) (QEvent t1) (IO Bool) # 
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event :: QOpenGLContext () -> QEvent t1 -> IO Bool #

Qevent (QOpenGLContextSc a) (QEvent t1) (IO Bool) # 
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event :: QOpenGLContextSc a -> QEvent t1 -> IO Bool #

QuserMethod (QOpenGLContext ()) (QVariant ()) (IO (QVariant ())) # 
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userMethod :: QOpenGLContext () -> Int -> QVariant () -> IO (QVariant ()) #

QuserMethod (QOpenGLContextSc a) (QVariant ()) (IO (QVariant ())) # 
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userMethod :: QOpenGLContextSc a -> Int -> QVariant () -> IO (QVariant ()) #

QeventFilter (QOpenGLContext ()) (QObject t1, QEvent t2) # 
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eventFilter :: QOpenGLContext () -> (QObject t1, QEvent t2) -> IO Bool #

QeventFilter (QOpenGLContextSc a) (QObject t1, QEvent t2) # 
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eventFilter :: QOpenGLContextSc a -> (QObject t1, QEvent t2) -> IO Bool #