Documentation
class QqOpenGLFramebufferObjectFormat x1 where #
qOpenGLFramebufferObjectFormat :: x1 -> IO (QOpenGLFramebufferObjectFormat ()) #
Instances
class QqOpenGLFramebufferObjectFormat_nf x1 where #
qOpenGLFramebufferObjectFormat_nf :: x1 -> IO (QOpenGLFramebufferObjectFormat ()) #
Instances
internalTextureFormat :: QOpenGLFramebufferObjectFormat a -> () -> IO GLenum #
setInternalTextureFormat :: QOpenGLFramebufferObjectFormat a -> GLenum -> IO () #
setTextureTarget :: QOpenGLFramebufferObjectFormat a -> GLenum -> IO () #
textureTarget :: QOpenGLFramebufferObjectFormat a -> () -> IO GLenum #