Qtc.Opengl.QGLContext

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moveToThread :: QGLContext a -> QThread t1 -> IO () #

class QqGLContext x1 where #

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qGLContext :: x1 -> IO (QGLContext ()) #

Instances
QqGLContext (QGLFormat t1) # 
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Defined in Qtc.Opengl.QGLContext

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qGLContext :: QGLFormat t1 -> IO (QGLContext ()) #

QqGLContext (QGLFormat t1, QWidget t2) # 
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Defined in Qtc.Opengl.QGLContext

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qGLContext :: (QGLFormat t1, QWidget t2) -> IO (QGLContext ()) #

QqGLContext (QGLFormat t1, QPaintDevice t2) # 
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Defined in Qtc.Opengl.QGLContext

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qGLContext :: (QGLFormat t1, QPaintDevice t2) -> IO (QGLContext ()) #

class QqGLContext_nf x1 where #

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qGLContext_nf :: x1 -> IO (QGLContext ()) #

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QqGLContext_nf (QGLFormat t1) # 
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Defined in Qtc.Opengl.QGLContext

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qGLContext_nf :: QGLFormat t1 -> IO (QGLContext ()) #

QqGLContext_nf (QGLFormat t1, QWidget t2) # 
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Defined in Qtc.Opengl.QGLContext

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qGLContext_nf :: (QGLFormat t1, QWidget t2) -> IO (QGLContext ()) #

QqGLContext_nf (QGLFormat t1, QPaintDevice t2) # 
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Defined in Qtc.Opengl.QGLContext

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qGLContext_nf :: (QGLFormat t1, QPaintDevice t2) -> IO (QGLContext ()) #

class QchooseContext x0 x1 where #

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chooseContext :: x0 -> x1 -> IO Bool #

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QchooseContext (QGLContext ()) () # 
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Defined in Qtc.Opengl.QGLContext

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chooseContext :: QGLContext () -> () -> IO Bool #

QchooseContext (QGLContextSc a) () # 
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Defined in Qtc.Opengl.QGLContext

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chooseContext :: QGLContextSc a -> () -> IO Bool #

QchooseContext (QGLContext ()) (QGLContext t1) # 
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Defined in Qtc.Opengl.QGLContext

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chooseContext :: QGLContext () -> QGLContext t1 -> IO Bool #

QchooseContext (QGLContextSc a) (QGLContext t1) # 
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Defined in Qtc.Opengl.QGLContext

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chooseContext :: QGLContextSc a -> QGLContext t1 -> IO Bool #

class QdeviceIsPixmap x0 x1 where #

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deviceIsPixmap :: x0 -> x1 -> IO Bool #

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QdeviceIsPixmap (QGLContext ()) () # 
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Defined in Qtc.Opengl.QGLContext

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deviceIsPixmap :: QGLContext () -> () -> IO Bool #

QdeviceIsPixmap (QGLContextSc a) () # 
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Defined in Qtc.Opengl.QGLContext

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deviceIsPixmap :: QGLContextSc a -> () -> IO Bool #

class Qinitialized x0 x1 where #

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initialized :: x0 -> x1 -> IO Bool #

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Qinitialized (QGLContext ()) () # 
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Defined in Qtc.Opengl.QGLContext

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initialized :: QGLContext () -> () -> IO Bool #

Qinitialized (QGLContextSc a) () # 
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Defined in Qtc.Opengl.QGLContext

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initialized :: QGLContextSc a -> () -> IO Bool #

class QsetInitialized x0 x1 where #

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setInitialized :: x0 -> x1 -> IO () #

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QsetInitialized (QGLContext ()) Bool # 
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Defined in Qtc.Opengl.QGLContext

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setInitialized :: QGLContext () -> Bool -> IO () #

QsetInitialized (QGLContextSc a) Bool # 
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Defined in Qtc.Opengl.QGLContext

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setInitialized :: QGLContextSc a -> Bool -> IO () #

class QsetWindowCreated x0 x1 where #

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setWindowCreated :: x0 -> x1 -> IO () #

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QsetWindowCreated (QGLContext ()) Bool # 
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Defined in Qtc.Opengl.QGLContext

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setWindowCreated :: QGLContext () -> Bool -> IO () #

QsetWindowCreated (QGLContextSc a) Bool # 
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Defined in Qtc.Opengl.QGLContext

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setWindowCreated :: QGLContextSc a -> Bool -> IO () #

class QwindowCreated x0 x1 where #

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windowCreated :: x0 -> x1 -> IO Bool #

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QwindowCreated (QGLContext ()) () # 
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Defined in Qtc.Opengl.QGLContext

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windowCreated :: QGLContext () -> () -> IO Bool #

QwindowCreated (QGLContextSc a) () # 
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Defined in Qtc.Opengl.QGLContext

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windowCreated :: QGLContextSc a -> () -> IO Bool #

Orphan instances

QswapBuffers (QGLContext ()) () # 
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swapBuffers :: QGLContext () -> () -> IO () #

QswapBuffers (QGLContextSc a) () # 
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swapBuffers :: QGLContextSc a -> () -> IO () #

QsetValid (QGLContext ()) Bool # 
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setValid :: QGLContext () -> Bool -> IO () #

QsetValid (QGLContextSc a) Bool # 
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setValid :: QGLContextSc a -> Bool -> IO () #

QqisValid (QGLContext ()) () # 
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qisValid :: QGLContext () -> () -> IO Bool #

QqisValid (QGLContextSc a) () # 
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qisValid :: QGLContextSc a -> () -> IO Bool #

QgetProcAddress (QGLContext a) String # 
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getProcAddress :: QGLContext a -> String -> IO (QVoid ()) #

QisSharing (QGLContext a) () # 
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isSharing :: QGLContext a -> () -> IO Bool #

QdeleteTexture (QGLContext a) GLuint # 
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deleteTexture :: QGLContext a -> GLuint -> IO () #

QbindTexture (QGLContext a) String # 
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bindTexture :: QGLContext a -> String -> IO GLuint #

Qreset (QGLContext a) () (IO ()) # 
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reset :: QGLContext a -> () -> IO () #

QrequestedFormat (QGLContext a) () (IO (QGLFormat ())) # 
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requestedFormat :: QGLContext a -> () -> IO (QGLFormat ()) #

QmakeCurrent (QGLContext ()) () (IO ()) # 
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makeCurrent :: QGLContext () -> () -> IO () #

QmakeCurrent (QGLContextSc a) () (IO ()) # 
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makeCurrent :: QGLContextSc a -> () -> IO () #

Qfunctions (QGLContext a) () (IO (QGLFunctions ())) # 
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functions :: QGLContext a -> () -> IO (QGLFunctions ()) #

Qformat (QGLContext a) () (IO (QGLFormat ())) # 
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format :: QGLContext a -> () -> IO (QGLFormat ()) #

QdoneCurrent (QGLContext ()) () (IO ()) # 
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doneCurrent :: QGLContext () -> () -> IO () #

QdoneCurrent (QGLContextSc a) () (IO ()) # 
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doneCurrent :: QGLContextSc a -> () -> IO () #

Qdevice (QGLContext a) () (IO (QPaintDevice ())) # 
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device :: QGLContext a -> () -> IO (QPaintDevice ()) #

Qcreate (QGLContext a) () (IO Bool) # 
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create :: QGLContext a -> () -> IO Bool #

QuserMethod (QGLContext ()) () (IO ()) # 
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userMethod :: QGLContext () -> Int -> () -> IO () #

QuserMethod (QGLContextSc a) () (IO ()) # 
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userMethod :: QGLContextSc a -> Int -> () -> IO () #

QsetFormat (QGLContext a) (QGLFormat t1) # 
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setFormat :: QGLContext a -> QGLFormat t1 -> IO () #

QsetDevice (QGLContext ()) (QWidget t1) # 
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setDevice :: QGLContext () -> QWidget t1 -> IO () #

QsetDevice (QGLContext ()) (QPaintDevice t1) # 
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setDevice :: QGLContext () -> QPaintDevice t1 -> IO () #

QsetDevice (QGLContextSc a) (QWidget t1) # 
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setDevice :: QGLContextSc a -> QWidget t1 -> IO () #

QsetDevice (QGLContextSc a) (QPaintDevice t1) # 
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setDevice :: QGLContextSc a -> QPaintDevice t1 -> IO () #

QbindTexture (QGLContext a) (QPixmap t1) # 
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bindTexture :: QGLContext a -> QPixmap t1 -> IO GLuint #

QbindTexture (QGLContext a) (QImage t1) # 
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bindTexture :: QGLContext a -> QImage t1 -> IO GLuint #

Qcreate (QGLContext ()) (QGLContext t1) (IO Bool) # 
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create :: QGLContext () -> QGLContext t1 -> IO Bool #

Qcreate (QGLContextSc a) (QGLContext t1) (IO Bool) # 
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create :: QGLContextSc a -> QGLContext t1 -> IO Bool #

QcolorIndex (QGLContext ()) (QColor t1) (IO Int) # 
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colorIndex :: QGLContext () -> QColor t1 -> IO Int #

QcolorIndex (QGLContextSc a) (QColor t1) (IO Int) # 
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colorIndex :: QGLContextSc a -> QColor t1 -> IO Int #

QuserMethod (QGLContext ()) (QVariant ()) (IO (QVariant ())) # 
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userMethod :: QGLContext () -> Int -> QVariant () -> IO (QVariant ()) #

QuserMethod (QGLContextSc a) (QVariant ()) (IO (QVariant ())) # 
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userMethod :: QGLContextSc a -> Int -> QVariant () -> IO (QVariant ()) #

QqdrawTexture (QGLContext a) (QRectF t1, GLuint) # 
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qdrawTexture :: QGLContext a -> (QRectF t1, GLuint) -> IO () #

QqdrawTexture (QGLContext a) (QPointF t1, GLuint) # 
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qdrawTexture :: QGLContext a -> (QPointF t1, GLuint) -> IO () #

QdrawTexture (QGLContext a) (RectF, GLuint) # 
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drawTexture :: QGLContext a -> (RectF, GLuint) -> IO () #

QdrawTexture (QGLContext a) (PointF, GLuint) # 
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drawTexture :: QGLContext a -> (PointF, GLuint) -> IO () #

QbindTexture (QGLContext a) (QPixmap t1, GLenum) # 
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bindTexture :: QGLContext a -> (QPixmap t1, GLenum) -> IO GLuint #

QbindTexture (QGLContext a) (QImage t1, GLenum) # 
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bindTexture :: QGLContext a -> (QImage t1, GLenum) -> IO GLuint #

QqdrawTexture (QGLContext a) (QRectF t1, GLuint, GLenum) # 
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qdrawTexture :: QGLContext a -> (QRectF t1, GLuint, GLenum) -> IO () #

QqdrawTexture (QGLContext a) (QPointF t1, GLuint, GLenum) # 
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qdrawTexture :: QGLContext a -> (QPointF t1, GLuint, GLenum) -> IO () #

QdrawTexture (QGLContext a) (RectF, GLuint, GLenum) # 
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drawTexture :: QGLContext a -> (RectF, GLuint, GLenum) -> IO () #

QdrawTexture (QGLContext a) (PointF, GLuint, GLenum) # 
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drawTexture :: QGLContext a -> (PointF, GLuint, GLenum) -> IO () #

QbindTexture (QGLContext a) (QPixmap t1, GLenum, GLint) # 
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bindTexture :: QGLContext a -> (QPixmap t1, GLenum, GLint) -> IO GLuint #

QbindTexture (QGLContext a) (QImage t1, GLenum, GLint) # 
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bindTexture :: QGLContext a -> (QImage t1, GLenum, GLint) -> IO GLuint #

QbindTexture (QGLContext a) (QPixmap t1, GLenum, GLint, BindOptions) # 
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bindTexture :: QGLContext a -> (QPixmap t1, GLenum, GLint, BindOptions) -> IO GLuint #

QbindTexture (QGLContext a) (QImage t1, GLenum, GLint, BindOptions) # 
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bindTexture :: QGLContext a -> (QImage t1, GLenum, GLint, BindOptions) -> IO GLuint #