Qtc.Opengl.QGLFunctions

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Documentation

class QqGLFunctions x1 where #

Methods

qGLFunctions :: x1 -> IO (QGLFunctions ()) #

Instances
QqGLFunctions () # 
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Defined in Qtc.Opengl.QGLFunctions

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qGLFunctions :: () -> IO (QGLFunctions ()) #

QqGLFunctions (QGLFunctions t1) # 
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Defined in Qtc.Opengl.QGLFunctions

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qGLFunctions :: QGLFunctions t1 -> IO (QGLFunctions ()) #

QqGLFunctions (QGLContext t1) # 
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Defined in Qtc.Opengl.QGLFunctions

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qGLFunctions :: QGLContext t1 -> IO (QGLFunctions ()) #

class QqGLFunctions_nf x1 where #

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qGLFunctions_nf :: x1 -> IO (QGLFunctions ()) #

Instances
QqGLFunctions_nf () # 
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Defined in Qtc.Opengl.QGLFunctions

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qGLFunctions_nf :: () -> IO (QGLFunctions ()) #

QqGLFunctions_nf (QGLFunctions t1) # 
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Defined in Qtc.Opengl.QGLFunctions

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qGLFunctions_nf :: QGLFunctions t1 -> IO (QGLFunctions ()) #

QqGLFunctions_nf (QGLContext t1) # 
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Defined in Qtc.Opengl.QGLFunctions

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qGLFunctions_nf :: QGLContext t1 -> IO (QGLFunctions ()) #

class QinitializeGLFunctions x1 where #

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initializeGLFunctions :: QGLFunctions a -> x1 -> IO () #

Instances
QinitializeGLFunctions () # 
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Defined in Qtc.Opengl.QGLFunctions

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initializeGLFunctions :: QGLFunctions a -> () -> IO () #

QinitializeGLFunctions (QGLContext t1) # 
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Defined in Qtc.Opengl.QGLFunctions

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initializeGLFunctions :: QGLFunctions a -> QGLContext t1 -> IO () #

Orphan instances

QhasOpenGLFeature (QGLFunctions a) QGLFunctions_OpenGLFeature # 
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QglValidateProgram (QGLFunctions a) GLuint # 
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glValidateProgram :: QGLFunctions a -> GLuint -> IO () #

QglUseProgram (QGLFunctions a) GLuint # 
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glUseProgram :: QGLFunctions a -> GLuint -> IO () #

QglReleaseShaderCompiler (QGLFunctions a) () # 
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glReleaseShaderCompiler :: QGLFunctions a -> () -> IO () #

QglLinkProgram (QGLFunctions a) GLuint # 
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glLinkProgram :: QGLFunctions a -> GLuint -> IO () #

QglIsShader (QGLFunctions a) GLuint # 
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glIsShader :: QGLFunctions a -> GLuint -> IO GLboolean #

QglIsRenderbuffer (QGLFunctions a) GLuint # 
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glIsRenderbuffer :: QGLFunctions a -> GLuint -> IO GLboolean #

QglIsProgram (QGLFunctions a) GLuint # 
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glIsProgram :: QGLFunctions a -> GLuint -> IO GLboolean #

QglIsFramebuffer (QGLFunctions a) GLuint # 
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glIsFramebuffer :: QGLFunctions a -> GLuint -> IO GLboolean #

QglIsBuffer (QGLFunctions a) GLuint # 
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glIsBuffer :: QGLFunctions a -> GLuint -> IO GLboolean #

QglGenerateMipmap (QGLFunctions a) GLenum # 
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glGenerateMipmap :: QGLFunctions a -> GLenum -> IO () #

QglEnableVertexAttribArray (QGLFunctions a) GLuint # 
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glEnableVertexAttribArray :: QGLFunctions a -> GLuint -> IO () #

QglDisableVertexAttribArray (QGLFunctions a) GLuint # 
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glDisableVertexAttribArray :: QGLFunctions a -> GLuint -> IO () #

QglDeleteShader (QGLFunctions a) GLuint # 
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glDeleteShader :: QGLFunctions a -> GLuint -> IO () #

QglDeleteProgram (QGLFunctions a) GLuint # 
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glDeleteProgram :: QGLFunctions a -> GLuint -> IO () #

QglCreateShader (QGLFunctions a) GLenum # 
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glCreateShader :: QGLFunctions a -> GLenum -> IO GLuint #

QglCreateProgram (QGLFunctions a) () # 
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glCreateProgram :: QGLFunctions a -> () -> IO GLuint #

QglCompileShader (QGLFunctions a) GLuint # 
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glCompileShader :: QGLFunctions a -> GLuint -> IO () #

QglCheckFramebufferStatus (QGLFunctions a) GLenum # 
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glCheckFramebufferStatus :: QGLFunctions a -> GLenum -> IO GLenum #

QglBlendEquation (QGLFunctions a) GLenum # 
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glBlendEquation :: QGLFunctions a -> GLenum -> IO () #

QglActiveTexture (QGLFunctions a) GLenum # 
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glActiveTexture :: QGLFunctions a -> GLenum -> IO () #

QopenGLFeatures (QGLFunctions a) () (IO QGLFunctions_OpenGLFeatures) # 
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QglClearDepthf (QGLFunctions a) (QVoid t1) # 
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glClearDepthf :: QGLFunctions a -> QVoid t1 -> IO () #

QglVertexAttrib4fv (QGLFunctions a) (GLuint, QConstGLfloatPtr t2) # 
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glVertexAttrib4fv :: QGLFunctions a -> (GLuint, QConstGLfloatPtr t2) -> IO () #

QglVertexAttrib3fv (QGLFunctions a) (GLuint, QConstGLfloatPtr t2) # 
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glVertexAttrib3fv :: QGLFunctions a -> (GLuint, QConstGLfloatPtr t2) -> IO () #

QglVertexAttrib2fv (QGLFunctions a) (GLuint, QConstGLfloatPtr t2) # 
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glVertexAttrib2fv :: QGLFunctions a -> (GLuint, QConstGLfloatPtr t2) -> IO () #

QglVertexAttrib1fv (QGLFunctions a) (GLuint, QConstGLfloatPtr t2) # 
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glVertexAttrib1fv :: QGLFunctions a -> (GLuint, QConstGLfloatPtr t2) -> IO () #

QglVertexAttrib1f (QGLFunctions a) (GLuint, GLfloat) # 
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glVertexAttrib1f :: QGLFunctions a -> (GLuint, GLfloat) -> IO () #

QglUniform1i (QGLFunctions a) (GLint, GLint) # 
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glUniform1i :: QGLFunctions a -> (GLint, GLint) -> IO () #

QglUniform1f (QGLFunctions a) (GLint, GLfloat) # 
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glUniform1f :: QGLFunctions a -> (GLint, GLfloat) -> IO () #

QglStencilMaskSeparate (QGLFunctions a) (GLenum, GLuint) # 
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glStencilMaskSeparate :: QGLFunctions a -> (GLenum, GLuint) -> IO () #

QglSampleCoverage (QGLFunctions a) (QVoid t1, GLboolean) # 
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glSampleCoverage :: QGLFunctions a -> (QVoid t1, GLboolean) -> IO () #

QglGenRenderbuffers (QGLFunctions a) (GLsizei, QGLuintPtr t2) # 
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glGenRenderbuffers :: QGLFunctions a -> (GLsizei, QGLuintPtr t2) -> IO () #

QglGenFramebuffers (QGLFunctions a) (GLsizei, QGLuintPtr t2) # 
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glGenFramebuffers :: QGLFunctions a -> (GLsizei, QGLuintPtr t2) -> IO () #

QglGenBuffers (QGLFunctions a) (GLsizei, QGLuintPtr t2) # 
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glGenBuffers :: QGLFunctions a -> (GLsizei, QGLuintPtr t2) -> IO () #

QglDetachShader (QGLFunctions a) (GLuint, GLuint) # 
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glDetachShader :: QGLFunctions a -> (GLuint, GLuint) -> IO () #

QglDepthRangef (QGLFunctions a) (QVoid t1, QVoid t2) # 
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glDepthRangef :: QGLFunctions a -> (QVoid t1, QVoid t2) -> IO () #

QglDeleteRenderbuffers (QGLFunctions a) (GLsizei, QConstGLuintPtr t2) # 
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glDeleteRenderbuffers :: QGLFunctions a -> (GLsizei, QConstGLuintPtr t2) -> IO () #

QglDeleteFramebuffers (QGLFunctions a) (GLsizei, QConstGLuintPtr t2) # 
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glDeleteFramebuffers :: QGLFunctions a -> (GLsizei, QConstGLuintPtr t2) -> IO () #

QglDeleteBuffers (QGLFunctions a) (GLsizei, QConstGLuintPtr t2) # 
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glDeleteBuffers :: QGLFunctions a -> (GLsizei, QConstGLuintPtr t2) -> IO () #

QglBlendEquationSeparate (QGLFunctions a) (GLenum, GLenum) # 
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glBlendEquationSeparate :: QGLFunctions a -> (GLenum, GLenum) -> IO () #

QglBindRenderbuffer (QGLFunctions a) (GLenum, GLuint) # 
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glBindRenderbuffer :: QGLFunctions a -> (GLenum, GLuint) -> IO () #

QglBindFramebuffer (QGLFunctions a) (GLenum, GLuint) # 
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glBindFramebuffer :: QGLFunctions a -> (GLenum, GLuint) -> IO () #

QglBindBuffer (QGLFunctions a) (GLenum, GLuint) # 
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glBindBuffer :: QGLFunctions a -> (GLenum, GLuint) -> IO () #

QglAttachShader (QGLFunctions a) (GLuint, GLuint) # 
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glAttachShader :: QGLFunctions a -> (GLuint, GLuint) -> IO () #

QglGetUniformLocation (QGLFunctions a) (GLuint, String) (IO Int) # 
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glGetUniformLocation :: QGLFunctions a -> (GLuint, String) -> IO Int #

QglGetAttribLocation (QGLFunctions a) (GLuint, String) (IO Int) # 
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glGetAttribLocation :: QGLFunctions a -> (GLuint, String) -> IO Int #

QglVertexAttrib2f (QGLFunctions a) (GLuint, GLfloat, GLfloat) # 
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glVertexAttrib2f :: QGLFunctions a -> (GLuint, GLfloat, GLfloat) -> IO () #

QglUniform4iv (QGLFunctions a) (GLint, GLsizei, QConstGLintPtr t3) # 
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glUniform4iv :: QGLFunctions a -> (GLint, GLsizei, QConstGLintPtr t3) -> IO () #

QglUniform4fv (QGLFunctions a) (GLint, GLsizei, QConstGLfloatPtr t3) # 
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glUniform4fv :: QGLFunctions a -> (GLint, GLsizei, QConstGLfloatPtr t3) -> IO () #

QglUniform3iv (QGLFunctions a) (GLint, GLsizei, QConstGLintPtr t3) # 
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glUniform3iv :: QGLFunctions a -> (GLint, GLsizei, QConstGLintPtr t3) -> IO () #

QglUniform3fv (QGLFunctions a) (GLint, GLsizei, QConstGLfloatPtr t3) # 
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glUniform3fv :: QGLFunctions a -> (GLint, GLsizei, QConstGLfloatPtr t3) -> IO () #

QglUniform2iv (QGLFunctions a) (GLint, GLsizei, QConstGLintPtr t3) # 
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glUniform2iv :: QGLFunctions a -> (GLint, GLsizei, QConstGLintPtr t3) -> IO () #

QglUniform2i (QGLFunctions a) (GLint, GLint, GLint) # 
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glUniform2i :: QGLFunctions a -> (GLint, GLint, GLint) -> IO () #

QglUniform2fv (QGLFunctions a) (GLint, GLsizei, QConstGLfloatPtr t3) # 
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glUniform2fv :: QGLFunctions a -> (GLint, GLsizei, QConstGLfloatPtr t3) -> IO () #

QglUniform2f (QGLFunctions a) (GLint, GLfloat, GLfloat) # 
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glUniform2f :: QGLFunctions a -> (GLint, GLfloat, GLfloat) -> IO () #

QglUniform1iv (QGLFunctions a) (GLint, GLsizei, QConstGLintPtr t3) # 
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glUniform1iv :: QGLFunctions a -> (GLint, GLsizei, QConstGLintPtr t3) -> IO () #

QglUniform1fv (QGLFunctions a) (GLint, GLsizei, QConstGLfloatPtr t3) # 
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glUniform1fv :: QGLFunctions a -> (GLint, GLsizei, QConstGLfloatPtr t3) -> IO () #

QglGetVertexAttribiv (QGLFunctions a) (GLuint, GLenum, QGLintPtr t3) # 
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glGetVertexAttribiv :: QGLFunctions a -> (GLuint, GLenum, QGLintPtr t3) -> IO () #

QglGetVertexAttribfv (QGLFunctions a) (GLuint, GLenum, QGLfloatPtr t3) # 
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glGetVertexAttribfv :: QGLFunctions a -> (GLuint, GLenum, QGLfloatPtr t3) -> IO () #

QglGetVertexAttribPointerv (QGLFunctions a) (GLuint, GLenum, QVoidPtrPtr t3) # 
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glGetVertexAttribPointerv :: QGLFunctions a -> (GLuint, GLenum, QVoidPtrPtr t3) -> IO () #

QglGetUniformiv (QGLFunctions a) (GLuint, GLint, QGLintPtr t3) # 
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glGetUniformiv :: QGLFunctions a -> (GLuint, GLint, QGLintPtr t3) -> IO () #

QglGetUniformfv (QGLFunctions a) (GLuint, GLint, QGLfloatPtr t3) # 
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glGetUniformfv :: QGLFunctions a -> (GLuint, GLint, QGLfloatPtr t3) -> IO () #

QglGetShaderiv (QGLFunctions a) (GLuint, GLenum, QGLintPtr t3) # 
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glGetShaderiv :: QGLFunctions a -> (GLuint, GLenum, QGLintPtr t3) -> IO () #

QglGetRenderbufferParameteriv (QGLFunctions a) (GLenum, GLenum, QGLintPtr t3) # 
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glGetRenderbufferParameteriv :: QGLFunctions a -> (GLenum, GLenum, QGLintPtr t3) -> IO () #

QglGetProgramiv (QGLFunctions a) (GLuint, GLenum, QGLintPtr t3) # 
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glGetProgramiv :: QGLFunctions a -> (GLuint, GLenum, QGLintPtr t3) -> IO () #

QglGetBufferParameteriv (QGLFunctions a) (GLenum, GLenum, QGLintPtr t3) # 
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glGetBufferParameteriv :: QGLFunctions a -> (GLenum, GLenum, QGLintPtr t3) -> IO () #

QglBindAttribLocation (QGLFunctions a) (GLuint, GLuint, String) # 
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glBindAttribLocation :: QGLFunctions a -> (GLuint, GLuint, String) -> IO () #

QglVertexAttrib3f (QGLFunctions a) (GLuint, GLfloat, GLfloat, GLfloat) # 
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glVertexAttrib3f :: QGLFunctions a -> (GLuint, GLfloat, GLfloat, GLfloat) -> IO () #

QglUniformMatrix4fv (QGLFunctions a) (GLint, GLsizei, GLboolean, QConstGLfloatPtr t4) # 
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glUniformMatrix4fv :: QGLFunctions a -> (GLint, GLsizei, GLboolean, QConstGLfloatPtr t4) -> IO () #

QglUniformMatrix3fv (QGLFunctions a) (GLint, GLsizei, GLboolean, QConstGLfloatPtr t4) # 
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glUniformMatrix3fv :: QGLFunctions a -> (GLint, GLsizei, GLboolean, QConstGLfloatPtr t4) -> IO () #

QglUniformMatrix2fv (QGLFunctions a) (GLint, GLsizei, GLboolean, QConstGLfloatPtr t4) # 
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glUniformMatrix2fv :: QGLFunctions a -> (GLint, GLsizei, GLboolean, QConstGLfloatPtr t4) -> IO () #

QglUniform3i (QGLFunctions a) (GLint, GLint, GLint, GLint) # 
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glUniform3i :: QGLFunctions a -> (GLint, GLint, GLint, GLint) -> IO () #

QglUniform3f (QGLFunctions a) (GLint, GLfloat, GLfloat, GLfloat) # 
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glUniform3f :: QGLFunctions a -> (GLint, GLfloat, GLfloat, GLfloat) -> IO () #

QglStencilOpSeparate (QGLFunctions a) (GLenum, GLenum, GLenum, GLenum) # 
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glStencilOpSeparate :: QGLFunctions a -> (GLenum, GLenum, GLenum, GLenum) -> IO () #

QglStencilFuncSeparate (QGLFunctions a) (GLenum, GLenum, GLint, GLuint) # 
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glStencilFuncSeparate :: QGLFunctions a -> (GLenum, GLenum, GLint, GLuint) -> IO () #

QglShaderSource (QGLFunctions a) (GLuint, GLsizei, QConstCharPtrPtr t3, QConstGLintPtr t4) # 
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glShaderSource :: QGLFunctions a -> (GLuint, GLsizei, QConstCharPtrPtr t3, QConstGLintPtr t4) -> IO () #

QglRenderbufferStorage (QGLFunctions a) (GLenum, GLenum, GLsizei, GLsizei) # 
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glRenderbufferStorage :: QGLFunctions a -> (GLenum, GLenum, GLsizei, GLsizei) -> IO () #

QglGetShaderSource (QGLFunctions a) (GLuint, GLsizei, QGLsizeiPtr t3, QCharPtr t4) # 
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glGetShaderSource :: QGLFunctions a -> (GLuint, GLsizei, QGLsizeiPtr t3, QCharPtr t4) -> IO () #

QglGetShaderPrecisionFormat (QGLFunctions a) (GLenum, GLenum, QGLintPtr t3, QGLintPtr t4) # 
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glGetShaderPrecisionFormat :: QGLFunctions a -> (GLenum, GLenum, QGLintPtr t3, QGLintPtr t4) -> IO () #

QglGetShaderInfoLog (QGLFunctions a) (GLuint, GLsizei, QGLsizeiPtr t3, QCharPtr t4) # 
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glGetShaderInfoLog :: QGLFunctions a -> (GLuint, GLsizei, QGLsizeiPtr t3, QCharPtr t4) -> IO () #

QglGetProgramInfoLog (QGLFunctions a) (GLuint, GLsizei, QGLsizeiPtr t3, QCharPtr t4) # 
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glGetProgramInfoLog :: QGLFunctions a -> (GLuint, GLsizei, QGLsizeiPtr t3, QCharPtr t4) -> IO () #

QglGetFramebufferAttachmentParameteriv (QGLFunctions a) (GLenum, GLenum, GLenum, QGLintPtr t4) # 
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glGetFramebufferAttachmentParameteriv :: QGLFunctions a -> (GLenum, GLenum, GLenum, QGLintPtr t4) -> IO () #

QglGetAttachedShaders (QGLFunctions a) (GLuint, GLsizei, QGLsizeiPtr t3, QGLuintPtr t4) # 
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glGetAttachedShaders :: QGLFunctions a -> (GLuint, GLsizei, QGLsizeiPtr t3, QGLuintPtr t4) -> IO () #

QglFramebufferRenderbuffer (QGLFunctions a) (GLenum, GLenum, GLenum, GLuint) # 
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glFramebufferRenderbuffer :: QGLFunctions a -> (GLenum, GLenum, GLenum, GLuint) -> IO () #

QglBufferSubData (QGLFunctions a) (GLenum, Int, Int, QConstVoidPtr t4) # 
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glBufferSubData :: QGLFunctions a -> (GLenum, Int, Int, QConstVoidPtr t4) -> IO () #

QglBufferData (QGLFunctions a) (GLenum, Int, QConstVoidPtr t3, GLenum) # 
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glBufferData :: QGLFunctions a -> (GLenum, Int, QConstVoidPtr t3, GLenum) -> IO () #

QglBlendFuncSeparate (QGLFunctions a) (GLenum, GLenum, GLenum, GLenum) # 
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glBlendFuncSeparate :: QGLFunctions a -> (GLenum, GLenum, GLenum, GLenum) -> IO () #

QglBlendColor (QGLFunctions a) (QVoid t1, QVoid t2, QVoid t3, QVoid t4) # 
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glBlendColor :: QGLFunctions a -> (QVoid t1, QVoid t2, QVoid t3, QVoid t4) -> IO () #

QglVertexAttrib4f (QGLFunctions a) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # 
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glVertexAttrib4f :: QGLFunctions a -> (GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -> IO () #

QglUniform4i (QGLFunctions a) (GLint, GLint, GLint, GLint, GLint) # 
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glUniform4i :: QGLFunctions a -> (GLint, GLint, GLint, GLint, GLint) -> IO () #

QglUniform4f (QGLFunctions a) (GLint, GLfloat, GLfloat, GLfloat, GLfloat) # 
Instance details

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glUniform4f :: QGLFunctions a -> (GLint, GLfloat, GLfloat, GLfloat, GLfloat) -> IO () #

QglShaderBinary (QGLFunctions a) (GLint, QConstGLuintPtr t2, GLenum, QConstVoidPtr t4, GLint) # 
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glShaderBinary :: QGLFunctions a -> (GLint, QConstGLuintPtr t2, GLenum, QConstVoidPtr t4, GLint) -> IO () #

QglFramebufferTexture2D (QGLFunctions a) (GLenum, GLenum, GLenum, GLuint, GLint) # 
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glFramebufferTexture2D :: QGLFunctions a -> (GLenum, GLenum, GLenum, GLuint, GLint) -> IO () #

QglVertexAttribPointer (QGLFunctions a) (GLuint, GLint, GLenum, GLboolean, GLsizei, QConstVoidPtr t6) # 
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glVertexAttribPointer :: QGLFunctions a -> (GLuint, GLint, GLenum, GLboolean, GLsizei, QConstVoidPtr t6) -> IO () #

QglGetActiveUniform (QGLFunctions a) (GLuint, GLuint, GLsizei, QGLsizeiPtr t4, QGLintPtr t5, QGLenumPtr t6, QCharPtr t7) # 
Instance details

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glGetActiveUniform :: QGLFunctions a -> (GLuint, GLuint, GLsizei, QGLsizeiPtr t4, QGLintPtr t5, QGLenumPtr t6, QCharPtr t7) -> IO () #

QglGetActiveAttrib (QGLFunctions a) (GLuint, GLuint, GLsizei, QGLsizeiPtr t4, QGLintPtr t5, QGLenumPtr t6, QCharPtr t7) # 
Instance details

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glGetActiveAttrib :: QGLFunctions a -> (GLuint, GLuint, GLsizei, QGLsizeiPtr t4, QGLintPtr t5, QGLenumPtr t6, QCharPtr t7) -> IO () #

QglCompressedTexImage2D (QGLFunctions a) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, QConstVoidPtr t8) # 
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Methods

glCompressedTexImage2D :: QGLFunctions a -> (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, QConstVoidPtr t8) -> IO () #

QglCompressedTexSubImage2D (QGLFunctions a) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, QConstVoidPtr t9) # 
Instance details

Methods

glCompressedTexSubImage2D :: QGLFunctions a -> (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, QConstVoidPtr t9) -> IO () #