Qtc.Opengl.QGLShaderProgram

Contents

Documentation

class QqGLShaderProgramTrUtf8 x1 where #

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qGLShaderProgramTrUtf8 :: x1 -> IO String #

Instances
QqGLShaderProgramTrUtf8 String # 
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Defined in Qtc.Opengl.QGLShaderProgram

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qGLShaderProgramTrUtf8 :: String -> IO String #

QqGLShaderProgramTrUtf8 (String, String) # 
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Defined in Qtc.Opengl.QGLShaderProgram

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qGLShaderProgramTrUtf8 :: (String, String) -> IO String #

QqGLShaderProgramTrUtf8 (String, String, Int) # 
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Defined in Qtc.Opengl.QGLShaderProgram

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qGLShaderProgramTrUtf8 :: (String, String, Int) -> IO String #

class QqGLShaderProgram x1 where #

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qGLShaderProgram :: x1 -> IO (QGLShaderProgram ()) #

Instances
QqGLShaderProgram () # 
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Defined in Qtc.Opengl.QGLShaderProgram

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qGLShaderProgram :: () -> IO (QGLShaderProgram ()) #

QqGLShaderProgram (QObject t1) # 
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Defined in Qtc.Opengl.QGLShaderProgram

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qGLShaderProgram :: QObject t1 -> IO (QGLShaderProgram ()) #

QqGLShaderProgram (QGLContext t1) # 
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Defined in Qtc.Opengl.QGLShaderProgram

QqGLShaderProgram (QGLContext t1, QObject t2) # 
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Defined in Qtc.Opengl.QGLShaderProgram

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qGLShaderProgram :: (QGLContext t1, QObject t2) -> IO (QGLShaderProgram ()) #

geometryInputType :: QGLShaderProgram a -> () -> IO GLenum #

geometryOutputType :: QGLShaderProgram a -> () -> IO GLenum #

setGeometryInputType :: QGLShaderProgram a -> GLenum -> IO () #

setGeometryOutputType :: QGLShaderProgram a -> GLenum -> IO () #

Orphan instances

QuniformLocation (QGLShaderProgram a) String # 
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uniformLocation :: QGLShaderProgram a -> String -> IO Int #

QsenderSignalIndex (QGLShaderProgram ()) () # 
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senderSignalIndex :: QGLShaderProgram () -> () -> IO Int #

QsenderSignalIndex (QGLShaderProgramSc a) () # 
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senderSignalIndex :: QGLShaderProgramSc a -> () -> IO Int #

Qsender (QGLShaderProgram ()) () # 
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sender :: QGLShaderProgram () -> () -> IO (QObject ()) #

Qsender (QGLShaderProgramSc a) () # 
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sender :: QGLShaderProgramSc a -> () -> IO (QObject ()) #

QremoveAllShaders (QGLShaderProgram a) () # 
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removeAllShaders :: QGLShaderProgram a -> () -> IO () #

Qreceivers (QGLShaderProgram ()) String # 
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receivers :: QGLShaderProgram () -> String -> IO Int #

Qreceivers (QGLShaderProgramSc a) String # 
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receivers :: QGLShaderProgramSc a -> String -> IO Int #

QprogramId (QGLShaderProgram a) () # 
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programId :: QGLShaderProgram a -> () -> IO GLuint #

QmaxGeometryOutputVertices (QGLShaderProgram a) () # 
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maxGeometryOutputVertices :: QGLShaderProgram a -> () -> IO Int #

Qlog (QGLShaderProgram a) () # 
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log :: QGLShaderProgram a -> () -> IO String #

QisLinked (QGLShaderProgram a) () # 
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isLinked :: QGLShaderProgram a -> () -> IO Bool #

QenableAttributeArray (QGLShaderProgram a) String # 
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enableAttributeArray :: QGLShaderProgram a -> String -> IO () #

QenableAttributeArray (QGLShaderProgram a) Int # 
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enableAttributeArray :: QGLShaderProgram a -> Int -> IO () #

QdisableAttributeArray (QGLShaderProgram a) String # 
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disableAttributeArray :: QGLShaderProgram a -> String -> IO () #

QdisableAttributeArray (QGLShaderProgram a) Int # 
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disableAttributeArray :: QGLShaderProgram a -> Int -> IO () #

QattributeLocation (QGLShaderProgram a) String # 
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attributeLocation :: QGLShaderProgram a -> String -> IO Int #

Qshaders (QGLShaderProgram a) () (IO [QGLShader ()]) # 
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shaders :: QGLShaderProgram a -> () -> IO [QGLShader ()] #

Qrelease (QGLShaderProgram a) () (IO ()) # 
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release :: QGLShaderProgram a -> () -> IO () #

Qproperty (QGLShaderProgram ()) String (IO (QVariant ())) # 
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property :: QGLShaderProgram () -> String -> IO (QVariant ()) #

Qproperty (QGLShaderProgramSc a) String (IO (QVariant ())) # 
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property :: QGLShaderProgramSc a -> String -> IO (QVariant ()) #

Qparent (QGLShaderProgram ()) () (IO (QObject ())) # 
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parent :: QGLShaderProgram () -> () -> IO (QObject ()) #

Qparent (QGLShaderProgramSc a) () (IO (QObject ())) # 
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parent :: QGLShaderProgramSc a -> () -> IO (QObject ()) #

Qlink (QGLShaderProgram ()) () (IO Bool) # 
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link :: QGLShaderProgram () -> () -> IO Bool #

Qlink (QGLShaderProgramSc a) () (IO Bool) # 
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link :: QGLShaderProgramSc a -> () -> IO Bool #

Qbind (QGLShaderProgram a) () (IO Bool) # 
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bind :: QGLShaderProgram a -> () -> IO Bool #

QuserMethod (QGLShaderProgram ()) () (IO ()) # 
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userMethod :: QGLShaderProgram () -> Int -> () -> IO () #

QuserMethod (QGLShaderProgramSc a) () (IO ()) # 
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userMethod :: QGLShaderProgramSc a -> Int -> () -> IO () #

QuniformLocation (QGLShaderProgram a) (QByteArray t1) # 
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uniformLocation :: QGLShaderProgram a -> QByteArray t1 -> IO Int #

QtimerEvent (QGLShaderProgram ()) (QTimerEvent t1) # 
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timerEvent :: QGLShaderProgram () -> QTimerEvent t1 -> IO () #

QtimerEvent (QGLShaderProgramSc a) (QTimerEvent t1) # 
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timerEvent :: QGLShaderProgramSc a -> QTimerEvent t1 -> IO () #

QremoveShader (QGLShaderProgram a) (QGLShader t1) # 
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removeShader :: QGLShaderProgram a -> QGLShader t1 -> IO () #

QisSignalConnected (QGLShaderProgram ()) (QMetaMethod t1) # 
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isSignalConnected :: QGLShaderProgram () -> QMetaMethod t1 -> IO Bool #

QisSignalConnected (QGLShaderProgramSc a) (QMetaMethod t1) # 
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isSignalConnected :: QGLShaderProgramSc a -> QMetaMethod t1 -> IO Bool #

QdisconnectNotify (QGLShaderProgram ()) (QMetaMethod t1) # 
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disconnectNotify :: QGLShaderProgram () -> QMetaMethod t1 -> IO () #

QdisconnectNotify (QGLShaderProgramSc a) (QMetaMethod t1) # 
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QcustomEvent (QGLShaderProgram ()) (QEvent t1) # 
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customEvent :: QGLShaderProgram () -> QEvent t1 -> IO () #

QcustomEvent (QGLShaderProgramSc a) (QEvent t1) # 
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customEvent :: QGLShaderProgramSc a -> QEvent t1 -> IO () #

QconnectNotify (QGLShaderProgram ()) (QMetaMethod t1) # 
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connectNotify :: QGLShaderProgram () -> QMetaMethod t1 -> IO () #

QconnectNotify (QGLShaderProgramSc a) (QMetaMethod t1) # 
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connectNotify :: QGLShaderProgramSc a -> QMetaMethod t1 -> IO () #

QchildEvent (QGLShaderProgram ()) (QChildEvent t1) # 
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childEvent :: QGLShaderProgram () -> QChildEvent t1 -> IO () #

QchildEvent (QGLShaderProgramSc a) (QChildEvent t1) # 
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childEvent :: QGLShaderProgramSc a -> QChildEvent t1 -> IO () #

QattributeLocation (QGLShaderProgram a) (QByteArray t1) # 
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attributeLocation :: QGLShaderProgram a -> QByteArray t1 -> IO Int #

QaddShader (QGLShaderProgram a) (QGLShader t1) # 
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addShader :: QGLShaderProgram a -> QGLShader t1 -> IO Bool #

Qevent (QGLShaderProgram ()) (QEvent t1) (IO Bool) # 
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event :: QGLShaderProgram () -> QEvent t1 -> IO Bool #

Qevent (QGLShaderProgramSc a) (QEvent t1) (IO Bool) # 
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event :: QGLShaderProgramSc a -> QEvent t1 -> IO Bool #

QuserMethod (QGLShaderProgram ()) (QVariant ()) (IO (QVariant ())) # 
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userMethod :: QGLShaderProgram () -> Int -> QVariant () -> IO (QVariant ()) #

QuserMethod (QGLShaderProgramSc a) (QVariant ()) (IO (QVariant ())) # 
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userMethod :: QGLShaderProgramSc a -> Int -> QVariant () -> IO (QVariant ()) #

QqsetUniformValue (QGLShaderProgram a) (String, QSizeF t2) # 
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qsetUniformValue :: QGLShaderProgram a -> (String, QSizeF t2) -> IO () #

QqsetUniformValue (QGLShaderProgram a) (String, QSize t2) # 
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qsetUniformValue :: QGLShaderProgram a -> (String, QSize t2) -> IO () #

QqsetUniformValue (QGLShaderProgram a) (String, QPointF t2) # 
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qsetUniformValue :: QGLShaderProgram a -> (String, QPointF t2) -> IO () #

QqsetUniformValue (QGLShaderProgram a) (String, QPoint t2) # 
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qsetUniformValue :: QGLShaderProgram a -> (String, QPoint t2) -> IO () #

QqsetUniformValue (QGLShaderProgram a) (Int, QSizeF t2) # 
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qsetUniformValue :: QGLShaderProgram a -> (Int, QSizeF t2) -> IO () #

QqsetUniformValue (QGLShaderProgram a) (Int, QSize t2) # 
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qsetUniformValue :: QGLShaderProgram a -> (Int, QSize t2) -> IO () #

QqsetUniformValue (QGLShaderProgram a) (Int, QPointF t2) # 
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qsetUniformValue :: QGLShaderProgram a -> (Int, QPointF t2) -> IO () #

QqsetUniformValue (QGLShaderProgram a) (Int, QPoint t2) # 
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qsetUniformValue :: QGLShaderProgram a -> (Int, QPoint t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, SizeF) # 
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setUniformValue :: QGLShaderProgram a -> (String, SizeF) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, Size) # 
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setUniformValue :: QGLShaderProgram a -> (String, Size) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QVector4D t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QVector4D t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QVector3D t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QVector3D t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QVector2D t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QVector2D t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QTransform t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QTransform t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QMatrix4x4 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QMatrix4x4 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QMatrix4x3 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QMatrix4x3 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QMatrix4x2 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QMatrix4x2 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QMatrix3x4 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QMatrix3x4 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QMatrix3x3 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QMatrix3x3 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QMatrix3x2 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QMatrix3x2 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QMatrix2x4 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QMatrix2x4 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QMatrix2x3 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QMatrix2x3 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QMatrix2x2 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QMatrix2x2 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QGLfloat4x4 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QGLfloat4x4 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QGLfloat3x3 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QGLfloat3x3 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QGLfloat2x2 t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QGLfloat2x2 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, QColor t2) # 
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setUniformValue :: QGLShaderProgram a -> (String, QColor t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, PointF) # 
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setUniformValue :: QGLShaderProgram a -> (String, PointF) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, Point) # 
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setUniformValue :: QGLShaderProgram a -> (String, Point) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, GLuint) # 
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setUniformValue :: QGLShaderProgram a -> (String, GLuint) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, GLint) # 
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setUniformValue :: QGLShaderProgram a -> (String, GLint) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, GLfloat) # 
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setUniformValue :: QGLShaderProgram a -> (String, GLfloat) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, SizeF) # 
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setUniformValue :: QGLShaderProgram a -> (Int, SizeF) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, Size) # 
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setUniformValue :: QGLShaderProgram a -> (Int, Size) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QVector4D t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QVector4D t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QVector3D t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QVector3D t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QVector2D t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QVector2D t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QTransform t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QTransform t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QMatrix4x4 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QMatrix4x4 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QMatrix4x3 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QMatrix4x3 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QMatrix4x2 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QMatrix4x2 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QMatrix3x4 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QMatrix3x4 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QMatrix3x3 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QMatrix3x3 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QMatrix3x2 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QMatrix3x2 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QMatrix2x4 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QMatrix2x4 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QMatrix2x3 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QMatrix2x3 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QMatrix2x2 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QMatrix2x2 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QGLfloat4x4 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QGLfloat4x4 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QGLfloat3x3 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QGLfloat3x3 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QGLfloat2x2 t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QGLfloat2x2 t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, QColor t2) # 
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setUniformValue :: QGLShaderProgram a -> (Int, QColor t2) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, PointF) # 
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setUniformValue :: QGLShaderProgram a -> (Int, PointF) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, Point) # 
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setUniformValue :: QGLShaderProgram a -> (Int, Point) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, GLuint) # 
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setUniformValue :: QGLShaderProgram a -> (Int, GLuint) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, GLint) # 
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setUniformValue :: QGLShaderProgram a -> (Int, GLint) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, GLfloat) # 
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setUniformValue :: QGLShaderProgram a -> (Int, GLfloat) -> IO () #

QeventFilter (QGLShaderProgram ()) (QObject t1, QEvent t2) # 
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eventFilter :: QGLShaderProgram () -> (QObject t1, QEvent t2) -> IO Bool #

QeventFilter (QGLShaderProgramSc a) (QObject t1, QEvent t2) # 
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eventFilter :: QGLShaderProgramSc a -> (QObject t1, QEvent t2) -> IO Bool #

QbindAttributeLocation (QGLShaderProgram a) (String, Int) # 
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bindAttributeLocation :: QGLShaderProgram a -> (String, Int) -> IO () #

QbindAttributeLocation (QGLShaderProgram a) (QByteArray t1, Int) # 
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bindAttributeLocation :: QGLShaderProgram a -> (QByteArray t1, Int) -> IO () #

QaddShaderFromSourceFile (QGLShaderProgram a) (QGLShader_ShaderTypeBits, String) # 
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QaddShaderFromSourceCode (QGLShaderProgram a) (QGLShader_ShaderTypeBits, String) # 
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QaddShaderFromSourceCode (QGLShaderProgram a) (QGLShader_ShaderTypeBits, QByteArray t2) # 
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QsetUniformValue (QGLShaderProgram a) (String, GLfloat, GLfloat) # 
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setUniformValue :: QGLShaderProgram a -> (String, GLfloat, GLfloat) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, GLfloat, GLfloat) # 
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setUniformValue :: QGLShaderProgram a -> (Int, GLfloat, GLfloat) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, GLfloat, GLfloat, GLfloat) # 
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setUniformValue :: QGLShaderProgram a -> (String, GLfloat, GLfloat, GLfloat) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, GLfloat, GLfloat, GLfloat) # 
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setUniformValue :: QGLShaderProgram a -> (Int, GLfloat, GLfloat, GLfloat) -> IO () #

QsetAttributeBuffer (QGLShaderProgram a) (String, GLenum, Int, Int) # 
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setAttributeBuffer :: QGLShaderProgram a -> (String, GLenum, Int, Int) -> IO () #

QsetAttributeBuffer (QGLShaderProgram a) (Int, GLenum, Int, Int) # 
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setAttributeBuffer :: QGLShaderProgram a -> (Int, GLenum, Int, Int) -> IO () #

QsetUniformValue (QGLShaderProgram a) (String, GLfloat, GLfloat, GLfloat, GLfloat) # 
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setUniformValue :: QGLShaderProgram a -> (String, GLfloat, GLfloat, GLfloat, GLfloat) -> IO () #

QsetUniformValue (QGLShaderProgram a) (Int, GLfloat, GLfloat, GLfloat, GLfloat) # 
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setUniformValue :: QGLShaderProgram a -> (Int, GLfloat, GLfloat, GLfloat, GLfloat) -> IO () #

QsetAttributeBuffer (QGLShaderProgram a) (String, GLenum, Int, Int, Int) # 
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setAttributeBuffer :: QGLShaderProgram a -> (String, GLenum, Int, Int, Int) -> IO () #

QsetAttributeBuffer (QGLShaderProgram a) (Int, GLenum, Int, Int, Int) # 
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setAttributeBuffer :: QGLShaderProgram a -> (Int, GLenum, Int, Int, Int) -> IO () #